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- Interviewer : "First of all, please tell us your honest impressions towards the second anniversary."
KMR : "It's great that we ended the first part of the main story. The first part was a story to connecting 'Princess Connect! (Priconne)' and 'Princess Connect! Re:Dive (Priconne R)'.
The true story of Pricone R begins in Part 2, so it feels like I've finally come this far." - Interviewer : "So far, it's just a prologue story."
KMR : "The story of 'Priconne R' is connected to 'Priconne', but it is made like that so even those who are not familiar with 'Priconne' can enjoy it. Part 1 also had the role of letting people who were not playing 'Priconne' know the world view, so there were many character introduction scenes." - Interviewer : "Part 1 was a long story, but are that was planned from the beginning?"
KMR : "It was increased by one chapter in the middle of development, but from the beginning this volume was assumed. Also, at the end of the first part, 'The Final Battle of the Imperial City' I think it's a pretty big event.
In the original schedule, 'The Emperor (Kaiser Insight)' appeared in the story, and there was only a single event battle. I made it possible to read the continuation. That changed the connection between scenarios." - Interviewer : "Talking about 'The Final Battle of the Imperial City' that battle was difficult, because the team were tied to each boss and there are many character that can't be used because not upgraded or not yet have it"
KMR : "I think so too, it was quite difficult for some players, but I hope that they can tolerate it because it is linked to the story. As for the binding of members, I wanted to use various characters, so the specifications were such like that. Also, I think that there was only this opportunity to organize with guild members." - Interviewer : "It was take 2 years for story part 1, how about the part 2?"
KMR : "It will be a considerable story for now. There are many new characters that are deeply involved in the story, and a bigger development is waiting.
Most of the characters that appeared in the first episode of the anime are enemy characters, as you can see, but of course there are characters that will be your ally." - Interviewer : "Please tell us the interesting point in part 2 of the story, so we can enjoy it"
KMR : "Already know the newly introduced dragon girl character named 'Shefi'? and If you pay attention to the story there are some mystery that was not solved in Part 1.
With regard to existing characters, the number of characters that will increase their activity will increase, and you can see many other characters besides from Gourmet Guild (Pecorine Guild)." - Interviewer : "The main story video from previous game, 'Priconne', which you said you hadn't planned before was also released. Is there any turning point?"
KMR : "The number of player voices that wanted to see the story of "Priconne" was increasing, so we were preparing little by little.
It was released in November because that was the best time to enjoy both Priconne and Priconne R stories." - Interviewer : "'Priconne R' was announced shortly after the end of the previous work, 'Priconne'. Could you tell us how it started ?"
KMR : "By the time the final story of Pricone was updated, the project was moving. The previous work was jointly developed with CyberAgent, and Cygames was creating characters.
Then, he wanted to make a sequel with that character, and permission was granted and he started moving. There was a time when only the story was updated, and during that time the protagonist was decided on Pecorine and it was a flow that appeared in the ending of the previous work." - Interviewer : "How was the response from users at the time Priconne R was released?"
KMR : "Many player started with "Priconne R", and even those who didn't know "Priconne" could accept it easily. I think that the launch of a new genre called anime RPG is also a major factor that has been accepted.
We couldn't add an anime part to the early release event due to the schedule. From story event 'Dangerous Vacation' (Held at end of June 2018) it is possible to implement an animation part of about 60 - 90 seconds, and then from story event 'Landsol Guild Race' (Held at end of December 2019) we can implement up to 2 anime parts on 1 event.
From the beginning, there was only one battle scene, but I wanted to include one more scene from the beginning. but I think we already have achieved this further enhanced the completeness of Anime RPG.
Also, the 'Friendship Club' that appeared last year was available from the beginning release, so it feels like it was finally released." - Interviewer : "In last year interview, you mentioned that you are making scenarios and animations that more than a year away."
KMR : "'I have to make new character' because I don't think the story will not spread just by using existing character.
Regarding to three members of 'Friendship Club' we asked Mr. Ogaku Son in charge of the scenario to make it so that he would not wear the existing characters at all. 'an interesting girl just by talking' because it was so popular." - Interviewer :"There is something I want to know, when Yuni and Chieru got Implementation as playable unit?"
KMR : "I can't tell when, but we have plans to implement it.
The 'Friendship Club' event was launched with confidence, if we implementated it all at once, people who had not played at the time would not have the chance to know the 'Friendship Club', so we decide to just implementated Chloe" - Interviewer : "Is that same reason that only Kaya was implementated from 'Dragon Nest'?"
KMR : "The three members of 'Dragon Nest' have been introduced as races that related to the core of the story. The reason that only Kaya was implementated is like from'Friendship Club'." - Interviewer : "That means that 'Dragon Nest' can be implementated soon?"
KMR : "I can not talk about it yet, but I want to delve into the characters even in the main story, so when thinking about focusing on each person, the story of who comes first including the new characters in Part 2 I think it will be." - Interviewer : "There are currently 3 guild stories, but there are any plans to implement them on the future?"
KMR : "Guild stories are under consideration. Because there are many guild-centered events, I wonder if we can complement them there. I think it's more fun to do a big story at an event.
By the way, it will take a little longer to complete, but we are working on a Elizabeth Park event. This is the last guild event that has appeared from the beginning, so once it settled down, we'll work on a new event.
Speaking of event, If you haven't watched the ending, please do. I'm putting a lot of effort on it.
Fot that, we will add a side story for those who could not play at the time of event. in other words, it's like reprinting a re run event" - Interviewer : "The ending was really good, I think it's so hard to make something different every time."
KMR : "That is as hard like the animation, but we working hard. All the endings are made by an in-house team, but every time I create something different in style according to the theme of the event. Everything came up from the site from the proposal, and I am impressed that it is amazing every time.
The fact that the ending was shared and acknowledged on Twitter is one of the reasons that led to the second year's leap. Because it is a content not found in other games." - Interviewer : "In terms of such a topic, I think that the existence of Mini Games was also large."
KMR : "Yes. Since last year, mini games have been added as sub-contents in the event. Apart from that, as mini contents, interviews on New Year's events and picture diaries of Aoi are also popular, and I think that we could make something quite good." - Interviewer : "By the way, how the content of the mini games determined?"
KMR : "In the early days, I have many ideas. Things that were really interesting when you were a child tend to be motifs. Recent mini-games and mini content in general are produced on site." - Interviewer : "Back to the event, are we likely to see other unusual events like '2 Magical Girls Misty and Purely'."
KMR : "May be done occasionally. Some guilds don't play a leading role in the event when there are many guilds, and I want to make such characters the leading role.
It is not possible to gather events that are not protagonists and do events, so one or two protagonists come out with good characters. For example, Shiori and Kasumi are magical girl events.
And I hope that Muimi will be able to participate in the event soon. Since it is a character in a difficult standing position, I'm worry about timing,
I think I'll be able to come out after the second part has progressed to some extent.
For other reasons, collaborative characters such as Djeeta and Luna are difficult to appear in events. However, it doesn't mean you can't give it out, so it may come out soon." - Interviewer : "Please tell us about the difficulties in development over the past 2 years."
KMR : "It was hard to make the last part. With the implementation of “The Final Battle of the Imperial City” and Chapter 15 of the main story at a stretch, animation production has been considerably slowed down. It was close to the limit as a team.
I wanted to let you know Part 2 as soon as possible, After implementing the second part of Chapter 1 in February, In March I'm going to take a break from implementing the main story." - Interviewer : "Does that mean there is no opening new area and level cap next month?"
KMR : "Opening of new areas and level caps will also be closed. At that time, we will conduct a training campaign and hope to see your reaction.
Actually, I wanted to implement 6 star of 'Twinkle Wish (Yui, Rei, Hiyori)' at the end of the year, but it was at this time because animation production was too difficult." - Interviewer : "It was so hard... By the way, will the additional pace of 6 star increase in the future?"
KMR : "6 star re-shines characters whose roles have been reduced and characters whose roles have increased in battles while watching the game environment and the situation of the user at that time, and discriminating role sharing For example, the order of adding the 6 star is decided for the purpose of conversion.
The additional pace is basically the monthly pace, but occasionally we will implement the 6 star of multiple characters at the same time." - Interviewer : "Conversely, there are gossip that want to lower the stars and lower the equipment rank, but how about that?"
KMR : "I want to add a restriction function that temporarily lowers the character's stars. Thinking about various balances, We are considering ways to lower characters that raised to 4 or more stars to 3 stars.
The function to lower the equipment rank is not planned at the moment. I'm thinking about how the equipment will not work in a different way. If you can set both star and rank freely, you may not be able to adjust the balance." - Interviewer : "Please tell us about your future policy regarding character development."
KMR : "I've always been conscious, but the challenge is to increase the speed of growing the character of a new starter, and to keep a certain period of time before catching up with existing users.
The reason is that we think that it is one of the fun of the game to be able to share the content that most people enjoy in the game together, and that such content generally has some level and character growing up There are many things that you can't enjoy without them.
However, if you can grow up too easily, the growth speed will drop as soon as the level is near Kanst (reaching the upper limit), and you will feel boring at a stretch, so try to balance not to do so.
In the same way, it is difficult to develop new characters, so we are thinking of a mechanism that can be acquired and put into practice immediately." - Interviewer :"Is gacha with memory pieces that have been held since last year a part of that?"
KMR : "Characters that have been implemented for a long time have exchanged memory pieces in hard quests and various coins in shops, and I think that the stars have been raised.
However, if you set the character that can not collect memory pieces to 5 stars, you will need a large amount of 'goddess's secret stone', so it was practically a balance that can be obtained with about 3.8 stars ." - Interviewer : "Speaking of collaboration, collaboration with 'Idolmaster Cinderella girls starlight stage' was decided."
KMR : "It was announced on a live broadcast on 13th February, but we will collaborate with Dereste at the end of February. This event is divided into two parts, and we will develop a longer story than usual." - Interviewer : "Are there any other supplements to what was announced on the live broadcast?"
KMR : "'Pecorine (Princess)' that appeared in the opening of Part 2 will be added at Princess Festival as a limited character, That's why I didn't implement the New Year version of Pecorine this year. Maybe next year.
Sometimes it is biased in relation to the main story, but I want to make sure that there are not too many specific characters. I want to release characters that have no limited version yet." - Interviewer : "By the way, is there a different version of the collaboration character planned to be implemented?"
KMR : "I think that there is a possibility because it is not impossible to make another version.
I want to make star 6. For things that are not our own content, we can't decide it alone.
In the future, we plan to increase the regenerative pace of the seasonal gacha. Until now, it was reprinted once a year in the same season, but it will appear at about half a year even if the season does not match." - Interviewer : "Is there any content you plan to add or adjust beyond what was announced live?"
KMR : "We are currently preparing to increase the number of sticker that can be used for chats with clans. And we will make new content constantly. Instead of competing among users, we are thinking of something purely available." - Interviewer : "I'm looking forward to it, but the content to be done as a daily routine has increased."
KMR : "If you feel that the routine will be a burden for you, make sure you can skip any content. This is exactly what 4x speed support and skipping of 'Luna Tower' announced on live broadcasting is, so it is a function for those who stop at a low level floor, and you can skip to a specific level floor." - Interviewer : "Last year, there was a talk about “I want to do a music event”, which was realized in Anisama. Do you have that goal again this year?"
KMR : "I wanted to choose between event or anime ... but thankfully we decided both. First of all, we want to do these well. The solo event is intended not only for the stage but also for fun while going around various attractions and booths.
We want to make it as enjoyable as possible because it can be held thanks to the players." - Interviewer : "Talk about TV Anime, Please give a comment about it."
KMR : "The TV anime is scheduled to start broadcasting in April, and it will be a immersion into the world of Pricone R. While in-game animations often involve battle scenes, TV anime is a kind of healing that draws a lot of everyday life.
It's something that users will definitely enjoy, so please look forward to it." - Interviewer : "Last, Please give a word to Players."
KMR : "Thanks to everyone who supported Priconne R, we have been able to develop more than we initially thought for two years. Thank you again.
I think this year will be a year where you can enjoy anime and real events more. We will continue to strive to operate better than the entire team, so thank you in advance for 'Priconne R'."
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